Mtn Dew

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The Mtn Dew Gamer Hub

Mtn Dew wanted to branch further into the Gamer Audience. The task at hand was to quickly design and develop a modular platform, that was responsive and could expand and contract depending on which international market the site was being both visited and managed.

Not only did the site need to be extremely flexible with content, but it needed to share the gaming entertainment space in a relevant way, where Dew and Doritos could find their fans, give them appropriate content while also luring them in with promotions and deals that only Dew, Doritos and XBox could.

As the Lead Digital Art Director, I lead a team of competitive designers through several phases of rapid design concepting. Each designer, including myself, could produce as many concepts around our modular architecture as desired, but ultimately only one concept would move forward.

My Role: UX Design, IA Architect, Art Direction, Usability Expert

Wireframe prototype of the experience

The Pitch

Before the project ever came to be, we were invited by Mtn Dew to pitch for the work itself. I quickly plotted out a rough visual idea of what could be valuable to the gaming audience from the perspective of Mtn Dew. The space was already saturated with other services such as Twitch, so the idea needed to focus less on providing the same experience and content - but establish a community presence for Dew drinkers that were Gaming fans as well.

Wireframe prototype of the experience

Winning Details of the Pitch

Painting a picture for clients during pitch processes was critical. Rather than simply describing what could be, I laid out some examples that told the story of our idea more clearly.

I envisioned a customizable interface for Users - something gamers might already be familiar with. I also brought to life some of the aspects that Dew could really facilitate - Pro Gamers, Dew-only content, and Dew giveaways.

Wireframe prototype of the experience

Early Concpets

Once the project was won, I moved rapidly through IA and UX. We defined the module requirements that could possibly go into a version of the site and gave the visual design as much freedom as possible on top of a defined architecture.

I moved into fleshing out modules in more detail, and ensuring all responsive design considerations had been made. My two concept variations were slightly different in structure, pushing some ideas and constraints of a modular system.

Both were dark and moody, leaning into the Gamer space. The concept on the left pulled in more geometric elements from the current Dew brand, while the other idea utilized a background grid of videos of Gamers famces in action.

Sitemap of the experience

Final Responsive Design

The final design brought even more geometric elements and Dew green into the look and feel for a dramatic and energetic style. Textures and vibrant lines kept it feeling like Dew while leaving room for the Gaming content to come to life.

The modular UX resulted nicely in a single column format for smaller devices.

Wireframe prototype of the experience

Final Design in Detail

This design was truly built around the detail in the textures and design elements surrounding the content. These Users and gaming fans would be totally accustomed to high fidelity visuals from their games and this design leaned into that space.

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Selected work I've created