Exadel

  • 🫡 Director of Product Design Led a team of UXRs through a Discovery and Usability study

    • 📈 15%

      faster transactions

    • ➕ 17%

      transactions / hour

    • 🌎 Service-level

      Systems Understanding

  • Problem:

    A Toll Road company approached my team at Exadel for help achieving more efficiency with their Image Processing Department’s current Software Toolset.

    • Discovery
    • User Research
    • Usability Study
    • Data-driven Strategy
  • Leadership:

    As design director, I postured this as a Service Design exercise and led my team through observations, interviews and research to improve the already impressive 6 second HT. Not only is the software important, but so is the surrounding systems, schedules and environment of the processors.

Contact me to discuss this product and work in more detail.

Process & Outcomes

As with any Usability-focused endeavor, it’s valuable for both parties to establish a common understanding of what usability is so everyone is on the same page. Leaning on usability standards, we framed our approach around the five E’s - Effective, Efficient, Engaging, Error Tolerant, Easy to Learn.

Benchmarks
  • My team and I worked closely with key stakeholders to develop a collection of quantitative benchmarks, centered around the business goals we'd heard expressed while understanding the system.

    Here you can see an example, where we presented business goals against our measurements in various aspects, such as accuracy and speed.

Research and observation
  • A key piece to the success of this project was to understand and get to know our Users. With the help of our client we explored and plotted out requirements and began a Discovery phase of the larger Usability Study.

    Again, working closely with the client, we identified, interviewed, and observed a carefully selected group of Users. From here the Design Team explored the pool of Users from every angle, generating a set of User Personas that best resembled our diverse base of Users.

User Personas
  • As my team and I developed User Personas, we documented trends of personality and likelihood of particular behaviors. We mapped the Personas across the data we collected, creating comparative data perspectives around our Personas.

Key takeaways and findings
  • Great design starts with intent, purpose and rationale. With the intent of utilizing every bit of data uncovered and examined to drive the ultimate recommendations, my Team and I looked into a multitude of topics. Relying on data collected from our observations and interviews, our Research led us to a range of potentially impactful spaces such as how humans perceive colors, eye strain, motivation, satisfaction – even digging into how their physical environment, such as keyboards and and their monitors, impacted their performance and influenced their experience.

    Aspects like Flow state, Autonomy, Monotony, Music, Gamification and Feedback rose to the surface as potentially effective ways to influence our Users positively against the business goals.

Results and recommendations
  • Utilizing all our presented data, observations and research, we related all our findings back to the projects original goals – improving efficiency, accuracy, retention and satisfaction.

    A major piece or result of all of this was a heavily informed new concept of their software. We shared and walked through wireframes and visual designs, identifying why we arrived at every decision.

    With our final presentation began the next and most critical phase of a Usability Project – implement and test. We intended to continue to utilize our same User Pool for beta testers - re-examining and validating our solution and iterating towards even more optimal solutions.